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There is no time to reach for your weapon. You look up to see a large orc with his sword raised and a look of burning anger in his eyes. You are brought out of your weary thoughts by sound of someone rushing towards you. You sit down for a brief rest you don't want to be exhausted if you have to fight this giant beast. It appears to be heading towards the undead territory. The creature moves faster than you had hoped, but with effort you are managing to gain on it. You intend to decide what to do once you have laid eyes on whatever it is you're tracking. You head off into troll territory, following the footprints.
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You find it hard to image what monstrosity this sorcerer has summoned. There are runes, a burnt piece of parchment and most worrying, a trail of giant footprints leading into troll territory. Looking around you see evidence that the sorcerer had been performing a summoning spell. You cut down the sorcerer, hopefully banishing the curse that has been placed on the Wood Elves. "It was the demons" the King exclaims "they have poisoned the minds of my people and turned them against me! We must travel north and stop this evil sorcery! Unless we succeed the nation will most certainly be at war." You stand guard and wait for the Wood Elf King to gather his weapons and belongings. Somehow he managed to escape being possessed. You enter into the Wood Elf King's chamber and find him hiding. Go there as soon as you can, travel quickly and quietly, try to avoid trouble but do what you must." You leave straight away and manage to cover a fair distance before setting up camp for the night. I need you to find out what happened to Latharn and see if our message was delivered to the Wood Elf Council. "It has been nearly three weeks since Latharn, the messenger left for the eastern forest" the High Priestess declares, "he should have been back days ago. You approach the High Priestess who is sitting silently. There is a tense atmosphere as you enter the High Court and the people are unusually subdued.
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It is not far but there have been reports of orcish bandits in the area. After several weeks the messengers has failed to return the High Priestess has fears worst.You have been summoned to the High Court to receive instructions and must leave immediately. The Night Elf Priestess, while still hoping for peace, sent a messenger to the Wood Elves to unify the two elf races should the need for combat arise. In the nation of Beneril there has been nearly a century of without war, but tensions are rising and the hope of continued peace dwindles as people plot and prepare for conflict. Inexperienced but keen to learn, you are sent on a dangerous mission You control Elleder, a young Night Elf warrior. The bandits are defeated by Ellder, and he continues on his quest. Meanwhile, Toldor, an Orc of The South, hears of his brothers death and sets out on a quest for vengeance. While Ellder is making his way there, he is attacked by a group of Orc bandits, one of those bandits being Toldors Brother. He never returns, and the High Priestess calls upon Ellder, a Whirler, to investigate. The High Priestess of the Night Elves sends a messenger to Darkwood, capitol state of the Wood Elves, to deliver a message asking for the two races to band together in case of war.